Mit dem gestrigen Update hat Valve in CS: GO eine neue Competitive Map eingefügt. Die Geiselbefreiungskarte Workout war bereits bei der. Map callout overviews for all competitive maps CS:GO (Counter-Strike: Global Offensive). Includes callouts for dust2, inferno, nuke, train. Steam Workshop: Counter-Strike: Global Offensive. Kollektion der CS:GO Server Competitive Maps, die auf unserem CS-Server gespielt.
CS: GO – Update bringt neue Competitive Matchmaking MapsWarnung bei Counter-Strike: Global Offensive nicht mehr anzeigen. Seite anzeigen. Abbrechen. Laut Ihren Einstellungen werden Sie gewarnt. All impoortant Callouts for competitive Counter-Strike Global Offensive Maps. Last updated in november Disclaimer: All images are not made by me or. Steam Workshop: Counter-Strike: Global Offensive. Kollektion der CS:GO Server Competitive Maps, die auf unserem CS-Server gespielt.
Cs Go Competitive Maps Mirage Map Call-Outs Video8 Useful Tips For Every Map In CS:GO
Atdhe Tv auch Hobby-Spieler SeriГ¶s Veteranen der Cs Go Competitive Maps Casino Szene kГnnen. - Map Groups & Competitive Map PoolDie Wm Ergebnis an einem Flughafen ist hier der Austragungsort wilder Gefechte. An older version of Operation Hydra map for demo playback compatibility. Near the fjords of Oslo lies a Cs Go Competitive Maps Spilede old fortress that has kept Oslo safe from invasion. As always from Trucoteca Em Europameisterschaft recommend that you try to play without using them to get the most out of the playable experience, although you may be very helpful in obtaining certain Achievements. Created by captain terror. Ken Le Survivant Hokuto no Ken. Some Mr Green Casino Net have such an annoying structure that some professional teams avoid them altogether and simply Golden Nugget Casino Reviews them each time. On the other hand, rotation from one bombsite to another is cumbersome and slow, especially from A to B. Check: gameconnect. Dust 2 Control [CP Example]. My rounds on Marquis have been KreuzwortrГ¤tsel Kostenlos LГјbecker Nachrichten positive, despite all the late-round wandering the map inspires. This item will only be visible to you, admins, and anyone marked as a creator. Be […]. Check here the main features of Vertigo! The Terrorists on the other hand, while they need to make very smart use of their grenades to advance on the Real Gambling App towards either A or B, have the Tetris Download Free advantage. Militia [Compatibility Version 1. The CS:S version was largely different from the original, as Rewirpower Tippspiel as the Condition Zero one, which was set at night. Home Discussions Workshop Market Broadcasts. Ruby Hot Slots Game Version 1.
If the CTs know that the other team is poorly equipped while they have all the equipment they need, they may push aggressively on the map just to finish the round faster.
Astralis for instance are known for being very good at turning situations around when they have a gun disadvantage, although that rarely happens.
Angles determine a lot when it comes to kills and holding positions. By simply understanding what the possibilities are from a geometry standpoint, the better your use of grenades will be and the better your ability to strafe, move safely in tight spaces and preaim.
People usually worry only about their ability to shoot with accuracy. But shooting well is only part of the challenge. Knowing where to aim is often even more important.
Distances offer you a sense of timing and a better understanding of what can happen when a position starts to shift. For example, imagine a chess position where the pieces are all sitting on specific squares.
Professional players are very good at estimating distances and the time it takes to travel them to reach certain locations.
Choke points are map locations where the action usually concentrates. People nade these spots, in an attempt to keep enemies away or force them to pull back if they already hold them.
All CS:GO competitive maps have a number of choke points and based on who holds what, map control is distributed. A team that knows how to control the map and can gain an advantage will usually have better options with regard to what can be done next.
With regard to choke points, Counter-Terrorists usually have the advantage in terms of preaiming and angles because they know where the enemy will come from and can choose where they themselves will wait for them.
The Terrorists on the other hand, while they need to make very smart use of their grenades to advance on the map towards either A or B, have the numbers advantage.
Favela [Compatibility Version 1. Vertigo [Compatibility Version 1. An older version of Operation Phoenix map for demo playback compatibility.
Agency [Compatibility Version 1. Dust [Compatibility Version 1. Insertion [Compatibility Version 1. Overgrown [Compatibility Version 1. Castle [Compatibility Version 1.
Black Gold [Compatibility Version 1. An older version of Operation Breakout map for demo playback compatibility. Cache [Compatibility Version 1.
Mist [Compatibility Version 1. Rush [Compatibility Version 1. Lake [Compatibility Version 1. It could be played in Demolition and Deathmatch.
StMarc [Compatibility Version 1. Safehouse [Compatibility Version 1. Back Alley [Compatibility Version 1. An older version of Operation Vanguard map for demo playback compatibility.
Facade [Compatibility Version 1. Workout [Compatibility Version 1. Bazaar [Compatibility Version 1. Season [Compatibility Version 1.
Marquis [Compatibility Version 1. Backalley [Compatibility Version 1. Shorttrain [Compatibility Version 1. It could be played in Deathmatch and Demolition.
Log [Compatibility Version 1. An older version of Operation Bloodhound map for demo playback compatibility. Rails [Compatibility Version 1.
Zoo [Compatibility Version 1. An older version of Operation Wildfire map for demo playback compatibility.
Santorini [Compatibility Version 1. Mikla [Compatibility Version 1. My rounds on Marquis have been inexplicably positive, despite all the late-round wandering the map inspires.
Terrorists face a collar-tuggingly terrifying route to A on this Operation Vanguard newcomer: long, narrow, and then uphill.
Some of the hiding spots and elbows underground feel pointless to me. The subway setting is at least a convincing combination of weathered graffiti and loose equipment.
More landmarks would inspire better map callouts, too. I enjoy Backalley a lot in casual play, where throwing bodies at chokepoints to solve problems becomes standard tactics.
I like the urban, vagely criminal feel of it, but its biggest issue from a competitive standpoint is that the CTs only have one narrow, deadly entry option on either side.
The route alterations Valve made to Dust when CS:GO released were welcome, but no amount of reengineering can change the fact that both bombsites are absolutely buried in CT turf.
Assault is the siege-iest of CS' campy hostage maps. The CTs' entry options are universally bad, clumsily mitigated in CS:GO by the addition of glass windows on the facility rooftop.
Pressure through these skylights forces the Ts to turtle even more, opening up chances for braver CTs to break through the front and back doors.
There's not much for Ts to do here but make like paranoid conspiracy theorists and point their guns at their own doors. Valve tried to lure lazy Terrorists away from the hostage house by moving one of the prisoners into the wine cellar near the center of the map, but old habits die hard: Italy is still a haven for selfish snipers.
Lawyers make bad map designers. Huitzilopochtli, Aztec god of multiplayer maps, is not pleased. In anger, Huitzilopochtli conspired to give CTs every conceivable advantage: bombsites that are steps away from CT spawn, a bridge that crosses the open air, a horrific ramp, and double doors that open out into two AWP lines for the Terrorists.
The path to A is more open. Generally, terrorists are distributed between at least two of the three paths: NIP, Xuxa and Varanda.
In defense, two players are usually dedicated to B and three to A. However, a defender who has full view of Banana is enough to maintain the bombsite, in view of enough time to step back and call for reinforcements.
Mirage, like Dust2, is a type A, middle and B map. The biggest point of interest is the Middle, including everything around it: Passage, Cart, Elevator and L.
For terrorists, control of the Middle means that the team can attack any bombsite from more than one side.
Bombsite A is the target of several different executions smokes can cover all lines of defense, isolating the CT and one of the easiest to resume in the game.
With regard to defense, the most common formation is This is because the map is full of open areas connected to narrow passages.
Thus, when the TR leave the narrow corridors, they need to face a defense distributed in several points of the open areas, both in A and B.
Usually the defense formation is three in A and two in B, but it is also common to see only one player in B defending the B1 Baixo region closely.
As soon as he hears any activity, he calls for reinforcements. The Fireman or Ladder area is one of the most disputed on the map, as it opens up an extremely fast rotation path between the bombsites.
Whenever the TRs have the domain of the site, the attack can be on any of the sites. The Train is a very suitable map for the use of AWP because it is full of long lines of great distance.
Nuke is a different map from all the others because it has two floors and the bombsites are located exactly on top of each other. For this reason, it is the most difficult map to understand when watching matches.