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Regardless, anyone who considers themselves a gamer loves the idea of kicking back and putting in countless hours glued to a screen.
Time to put on halt on slaying dragons or throwing virtual touchdowns as we breakdown this epic gaming CC list.
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Mages can cripple their opponents' spell casting ability as well by using Counterspell, which will force the target to interrupt their spellcasting and block similar spells for a few seconds.
The Frost Nova spell roots multiple targets in place around the mage for several seconds and can also be used for crowd control, while Blast Wave allows mages specialized in it to snare enemies in a radius.
Priests can perform an AoE fear every 30 seconds and they have the ability to Mind Control enemies. They also can shackle undead type enemies, rendering them unable to move or attack for 50 seconds.
Paladins can stun enemies for six seconds with the Hammer of Justice spell every minute and fear undead and demon monsters, preventing attacks and forcing them to run away.
Rogues, while in stealth and out of combat, are able to Sap a humanoid opponent that is not in combat, incapacitating it for up to one minute. Most methods of crowd control in WoW, will initiate combat with the target, so the victim will attack the player when the incapacitating effect wears off.
However, Sap is a notable exception; neither the Sapped victim nor the surrounding enemies will engage in combat. Like most crowd control spells, the Sap effect will also be removed by any damage, but it cannot be applied repeatedly in combat.
Rogues have other types of crowd control effects mostly for PvP combat, such as stuns, poisons. Shamans have the ability to reduce a single opponent's movement speed Frost Shock and a group of opponents' movement speed Earthbind Totem.
They can also interrupt a target's spellcasting with Wind Shear, similarly to the way mages can with Counterspell, however Wind Shear's cooldown and duration of the spell block effect is lower.
Hex, introduced in the Wrath of the Lich King expansion, allows shamans to turn enemies into a frog for a short period of time, rendering them unable to attack but free to move around.
Warlocks can banish elementals and demons, making them immune to everything, but unable to move or attack. Using a Succubus a summoned demon , warlocks can seduce humanoids, causing them to stand love struck and unable to act.
Warlocks can also cast Fear on their opponents, making them run around in panic. There is no cooldown on this ability and it can affect any creature type.
Warriors have various stun and spell casting interrupt abilities. Protection warriors tanks can stun a whole pack of enemies in front of them with their Shockwave ability.
Warriors can also intimidate enemies around them with a fierce shout, making them run around or freeze in fear for a short time. In City of Heroes and its expansion, City of Villains , the Controller archetype is the primary provider of crowd control effects.
Controllers, depending on their primary power set, have a variety of options for crowd control—essentially all of the effects in the above list—but the most commonly used effect is the Hold, which prevents an opponent from attacking or moving at all for a time.
Dominators, a City of Villains archetype, share the Controllers' crowd control abilities, but with substantially reduced duration under most circumstances.
To balance this limitation, a Dominator has access to an inherent power called "Domination. Domination allows the Dominator, when it is most needed, to provide considerable crowd control and damage.
However, while Controllers and Dominators are designed to provide crowd control, all other archetypes have access to some crowd control effects; for instance, all Blasters have access to Immobilization effects in their secondary power sets.
Crowd control in City of Heroes is generally very short in duration and not particularly effective on large groups of opponents or powerful opponents such as Bosses, Archvillains, and Giant Monsters , in keeping with the game's design principles.
This limitation is a function of "magnitude," which can be circumvented to a degree by using multiple crowd control effects or by augmenting magnitude using Domination.
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